interpolate rotation unity3d

59

interpolate rotation unity3d -

Simple Code:
Vector3 currentCameraEulers;
float rotationDPI = 7f; // I didn't remeber how to call better this thing

void Update(){
float cameraX = Input.GetAxisRaw("Mouse X") * rotationDPI;
if(cameraX != 0f){
currentCameraEulers = new Vector3(0, cameraX, 0);
transform.eulerAngles += currentCameraEulers;
}
}

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